On Wednesday, Microsoft announced the acquisition of SyntaxTree, developers of the UnityVS plugin for Visual Studio.
UnityVS enables Unity developers to take advantage of the productivity of Visual Studio to author, browse and debug the code for their Unity applications. Already today, dozens of the biggest names in game development rely on Visual Studio and the UnityVS plugin.
Over the last 10 years, the Unity cross-platform game engine has grown to become a widely used rendering engine and tool for game developers targeting desktops, consoles, mobile devices and the Web, with more than 2 million developers now using Unity for game development.
With the acquisition of SyntaxTree, Microsoft has the opportunity to integrate this support for Unity even more deeply into Visual Studio, and to continue to push forward Visual Studio’s support for game developers.
To get the rest of the story, head on over to S. Somasegar’s blog.
Microsoft News Center Staff