The recently announced June Xbox Development Kit (XDK) gives developers lots of new tools, including more access to additional GPU (Graphics Processing Unit) bandwidth.
Before, 10 percent of the GPU “was reserved for system level processing which included Kinect-related skeletal tracking data,” says Kareem Choudhry, Xbox software engineering director of development, in a Q-and-A with Xbox Wire. “With this change, titles that are not using skeletal tracking with Kinect can choose to use that portion of the system reserve for other purposes. We have also optimized the entire system so that titles have access to 100 percent of the Xbox One GPU for increased resolution and graphical effects.”
To read the Q-and-A with Choudhry, head over to Xbox Wire.
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Microsoft News Center Staff