Zombies don’t have to be scary – especially when kids can create them in their own image. Using the Kinect for Windows v2 sensor and an app called YAKiT, children can step into the role of the undead and see it come to life using performance-based animation. Like so many who use the Kinect sensor, kids don’t need a laundry list of instructions to use it. They just step in front of it, creep like zombies and instantly, their animated figures move like them, sparking a cacophony of giggles.
While the latest version of Kinect has been available for consumers since the Kinect and Xbox One launch in November 2013, on June 5, the Kinect for Windows v2 sensor becomes available for all developers to preorder in advance of its SDK beta. Both sensors are built on a shared set of technologies.
Companies such as Freak’n Genius, the Seattle-based company behind YAKit, have already had the chance to try the Kinect for Windows v2 sensor through its Developer Preview Program. “It’s so magical, honestly,” says Kyle Kesterson, Freak’n Genius founder. “We put people in front of it, and they light up without even having to do anything.”
But behind that magic is the culmination of years of machine learning. It’s all part of a complex 24-7 process that involves a legion of people and resources that gather data on voices, body gestures and facial expressions, then test the information and analyze it before the software makes its way to your living room.
Read the full feature story to find out more about that process and the future of Kinect.
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Microsoft News Center Staff