The artwork behind ‘Child of Light’: Bringing a fairy tale to life

“Child of Light,” a game envisioned as a “playable poem” by its creators, is critically acclaimed for its artwork, an homage to the Golden Age of illustration from 1900 until the start of World War I.

Set in the enchanted world of Lemuria, it’s about the coming-of-age journey of Aurora, a young girl struggling to save a lost kingdom and her ailing father. The game is hand-drawn and enhanced with a watercolor finish, with the art assembled using Ubisoft’s UbiArt Engine — first used on “Rayman Legends.”

The game’s art director, Thomas Rollus, fused the illustrations with 2D and 3D animations, saying he wanted to create “the impression of being awake in an underwater dream.”

To read more about the artistic love and care that went into “Child of Light,” head over to Xbox Wire.

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Suzanne Choney
Microsoft News Center Staff