The Kinect for Windows team turned to James Ashley, a leader in developing with Kinect for Windows and a Microsoft Most Valuable Professional (MVP,) for a Q&A on his experiences with the preview sensor. He has been in the Developer Preview program for three months and he had some advice for other Kinect for Windows developers.
Ashley, who has also blogged about Kinect for Windows v2, answered questions about the “cool things” he’s been doing with the sensor and SDK, features he’s used and what he’s heard from other developers.
He responds with example from the National Retail Federation, where he and the Windows 8 team created an instant retail store. Also, “We used the Kinect for Windows v2 sensor and SDK to drive an interactive soccer game built in Unity’s 3D toolset, in which 3D soccer avatars were controlled by the player’s full body movements: when you won a game, a signal was sent by using Arduino components to drop a drink from a vending machine.”
He’s heard “a lot of really great feedback” and advises Kinect for Windows v2 sesnor developers to be “willing to feel stupid again for about six months,” in terms of being open to trying new things. “At the end of that time, you’ll be glad you made the effort.”
Head over to the Kinect for Windows Blog to see the rest of Ashley’s answers and check out the video above, too.
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Microsoft News Center Staff