When “Tomb Raider: Definitive Edition” is released Jan. 28 for Xbox One, we’ll see a “next-gen” Lara Croft, one of our favorite game heroes, whose entire model was upgraded with new textures and materials, says Scot Amos, the game’s executive producer. He shares a preview in a new video developer diary, above.
“The video diary breaks down everything from Lara’s realistic new head topology … to the stunning use of the TressFX technology that brings each strand of hair on her head to life,” writes Xbox Wire.
“Perhaps not surprisingly given the fact that Lara spends so much of her time caked in blood and mud, the team also enhanced these effects. Frankly, it’s amazing: Mud on Lara’s skin will dry realistically and each droplet of rain will roll off just as you’d expect in the real world.”
When Square-Enix’s “Tomb Raider” was released for Xbox 360 last year, it was “lauded as one of the most visually striking games of the generation,” Xbox Wire writes.
And while it would have been easy “to rest on those laurels by just porting the game to the Xbox One with a few new bells and whistles for the Jan. 28 release of ‘Tomb Raider: Definitive Edition,’ the teams at developers Crystal Dynamics and United Front Studios took a much more ambitious approach: they rebuilt the iconic Lara Croft from the ground up.”
To read the full post, head over to Xbox Wire.
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