Kiefer Sutherland, who will join the “Metal Gear” franchise, is helping to “raise the bar” when it comes to bringing even more expressiveness in voice and facial performance to “match the capabilities of the hardware,” Hideo Kojima, legendary creator of the “Metal Gear Solid” franchise, tells Xbox Wire in an exclusive interview.
“Metal Gear Solid V: Ground Zeroes” will launch in March 2014 as a prologue to the events leading into “Metal Gear Solid V: The Phantom Pain,” and both are coming to Xbox One.
Xbox Wire asked Kojima what most excites him about the addition of Sutherland, the star of the TV series “24,” to the “Metal Gear” franchise.
“It’s no longer just about the words that a character speaks, it’s about the depth of their facial performance and the expressive tone of their voice,” Kojima told Xbox Wire. “As technology evolves, it’s vital that the expressiveness of the characters in the game evolve to match the capabilities of the hardware. Kiefer is helping us to raise the bar in that respect, and I’m looking forward to the final result.”
Kojima was also asked about some of the new experiences for fans to look forward to with an open-world “Metal Gear Solid.”
“My vision for ‘MGSV’ does differ a bit from what most people may assume when they think of the current ‘Open-World’ genre,” Kojima said. “A more accurate way to describe it would be a ‘stealth simulator’ in an open world environment. The open world elements exist to remove the rails from the stealth experience, allowing players to freely plan their own routes and experiment with their own unique infiltration strategies. However, at its heart, the gameplay is all about stealth and we don’t intend to shift the focus away from that.”
An Xbox-exclusive trailer for “Metal Gear Solid V: Ground Zeroes,” shown above, features the bonus character, the cyborg ninja Raiden, as he takes down enemy bioroid “Snatchers.”
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Microsoft News Center Staff