The new Kinect sensor for Xbox One brings higher fidelity, sensitivity and precision whether the action is taking place on a battlefield or a dance floor. On the video, shown above and on Xbox Wire, game developers share how they’re using the new Kinect in some of Xbox One’s biggest launch titles, including “Forza Motorsport 5,” “Ryse: Son of Rome,” “Dead Rising 3” and “Just Dance 2014.”
“The new Kinect sensor has better sensitivity, better precision,” says Dan Greenawalt, creative director of “Forza Motorsport 5.” “So we were able to change head tracking to be more based on lean,” how drivers lean into and out of vehicles.
“What we’re seeing is when motorists really get into racing, they put body” language into how they drive, “and that actually helps them look into the corner,” he says. “It becomes a more immersive experience.”
P.J. Estevez, design director of “Ryse: Son of Rome,” says that in the game, about Roman soldier Marius Titus’ quest for vengeance against barbarians, Kinect lets you use your voice to command soldiers.
Say you’re a battlefield general, he says. “So, with my controller, I control my sword and shield, I control my character, my combat experience. But with my voice, I command units.”
Where there are archers, for example, you command them to “Cover me!” and the archers “fire and kill guys around you, or you tell them ‘Hold that position!’ ‘Cover the front line!’ and they’ll take care of that,” he says. “After you play the game for a while and start using the voice, you start taking on a bit of Marius’ character.”
In “Just Dance 2014,” the action is on the dance floor of your making. “We’re really excited with ‘Just Dance 2014’ to be able to utilize the Kinect to actually capture six people simultaneously,” says Michael Beadle, associate director of public relations for the game. “Now even more people can play, be scored and join in the ‘Just Dance’ fun.”
To learn more, head over to Xbox Wire.
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Microsoft News Center Staff